My strategy is to immediately build 4 reactors, place 2-3 guns, then place another reactor, totaling 5. From then, just keep building guns while manually shooting enemies that get too close. Also, keep buildings as close to each other as possible. That strategy got me pretty far, but unfortunately there's no way to count score. Good luck!
Impressive that it's your own engine and editor, nice and simple gameplay. Could use a few more sound effects for character firing, hit sounds and/or enemy reaction when they're hit. Maybe some sort of way to get more lives based on how many reactors you have running? It's got potential!
Yeah I gave up on adding sound effects because they wouldn't work on the web compile for weird reasons. And more lives would be a good solution to the limited about the time the game offers at the moment
The web version only plays sound once the game restarts. Maybe there's something that happens when the game is reloaded that doesn't happen when the game is first loaded?
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My strategy is to immediately build 4 reactors, place 2-3 guns, then place another reactor, totaling 5. From then, just keep building guns while manually shooting enemies that get too close. Also, keep buildings as close to each other as possible. That strategy got me pretty far, but unfortunately there's no way to count score. Good luck!
Impressive that it's your own engine and editor, nice and simple gameplay.
Could use a few more sound effects for character firing, hit sounds and/or enemy reaction when they're hit. Maybe some sort of way to get more lives based on how many reactors you have running? It's got potential!
Yeah I gave up on adding sound effects because they wouldn't work on the web compile for weird reasons. And more lives would be a good solution to the limited about the time the game offers at the moment
The web version only plays sound once the game restarts. Maybe there's something that happens when the game is reloaded that doesn't happen when the game is first loaded?